The endgame also gets a significant shakeup as Splash Damage has added a higher tier of loot beyond Legendary. If you want to get knee-deep in the lore, you can try to figure out which one is Tactics Jack. Jack was iterated upon several times over the course of the series. Gears Tactics looks as though it uses Jack’s model from Gears 5, but Tactics took place more than a decade before the original Gears of War. In Gears 5, Jack was a third co-op option that offered a lighter and lower-stakes alternative to the usual COG characters. Jack has been a Gears mainstay but this is only the second time he’ll be playable. Jack’s most notable ability is hijacking and controlling Locust units. He’s his own class and he’s equipped with more than 20 new skills. Jack isn’t some repurposed unit jammed into another class either. There are a few different talking points regarding the November 10 update, but the eye-catcher is the introduction of Jack the robot as a playable character. That’s when Splash Damages’ surprisingly good Gears strategy game gets its first major content update. Gears Tactics is coming to consoles on November 10, that much we already knew. The ability to change positions and get additional Action points for defeating enemies in a row.The fight is about to get a lot feistier. Supporting abilities such as pinning an opponent down. The downside of the Heavy class is that they are situational, and are only really effective on mission types where you are able to remain stationary. Each attack with the Heavy class grants it an 'Anchored' accuracy and damage bonus. They are designed for close-mid range combat using their Lancer Bayonet charge. This powerhouse class of soldier providing they remain stationary can devestate groups of enemies using the Mulcher gattling gun they wield. Level 6: Distraction (LV1) + Distraction (LV2). Level 5: Hunker Down (LV1) + Regeneration (LV2). Level 3: Demoralize + Intimidate (LV2). Level 2: Intimidate (LV1) + Recharging Bayonet. Team support, group health regeneration, and the ability to automatically pick up fallen allies.Ībilities in this path focus mainly on damage reduction and automatic recovery if a character is knocked down in combat. Vanguards can debuff enemies up close with abilities such as Intimidate and Breach and they regenerate some health after every turn.Īdditional status effects that increase the damage but are dependent on health. The Vanguard class will charge into enemy ranks and then cause havoc with their abilities. This is your tank class and are designed for close-mid range combat using their Lancer Bayonet charge. Level 7: Finisher (LV3) + Assassination. Level 6: Finisher (LV1) + Finisher (LV2). Level 5: Double Shot (LV1) + Regenerative Cloak. Level 4: Extended Cloak + Demolition Expert. Level 3: Proximity Mine (LV1) + Proximity Mine (LV2). Level 2: Sprint (LV1) + Frag Grenade Mastery. Using stealth to move and kill wounded enemies. Health regeneration and the double shot skill.Īdditional movement points and sprint ability. Listed below are the four achetypes for the Scout class. An escape route must be planed when a Scout gets close to the enemy. Their drawback with the Scout class is they are squishy and tend to rely on support. They can also be effective at close range using their shotgun to take enemiees. This class is all about stealth and are proficient at getting behind enemy lines to plant Frag grenade traps and up large groups of enemies. Level 7: High-Powered Shot (LV2) + Surge. Level 6: Distracting Fire + Stim (LV1). Level 5: Teamwork (LV2) + High-Powered Shot (LV1). Level 4: Empower (LV3) + Lock and Load. Level 3: Teamwork (LV1) + Empower (LV2). Supporting allies and adding Action points. Multiple offensive skills that reduce cooldown for skills. Listed below are the four achetypes for the Support class. Their long-range overwatch combined with knockback mods can be used to interrupt and protect your allies. Although they don't inflict great damage they can be effective at dealing with enemies using their Lancer's Chainsaw ability. This class is your medic and they operate from the back healing and buffing allies with extra Action points. Level 6: Concussion (LV3) + Impact Rounds. Level 5: Concussion Shot (LV1) + Concussion (LV2). Level 3: Chain (LV1] + Chain Shot (LV2). Level 2: Fast Fingers (LV1) + Active Reload. Recommended Sniper Build (Right Side of their Tree) Skills that increase accuracy and critical damage.Īdditional Action points for attacking and eliminating enemies. Abilities that add damage and eliminate a few opponents in a row.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |